TL;DR
- Hideo Kojima dropped the first teaser trailer for his upcoming horror game OD, subtitled Knock, during the Kojima Productions 10th anniversary stream.
- The trailer features Sophia Lillis navigating a dim, unsettling room, lighting candles, and confronting supernatural phenomena — all rendered in Unreal Engine 5.
- Kojima confirmed Knock is a subtitle tied to his own segment, focused on the “fear of the knock,” and teased that OD will be structured as an anthology with contributions from multiple creators (including Jordan Peele).
What the Trailer Reveals — Tone, Visuals & Narrative Hints
The trailer opens with a close, almost claustrophobic shot of a room—flickering candles, silent tension, and a heavy sense of dread. The primary character (portrayed by Sophia Lillis) is shown reaching to light candles in a mundane but eerie environment.
As the trailer proceeds, unsettling elements intrude: ambient distortions, shadowy shapes shifting at the edge of vision, and a sound design that leans on cracks, knocks, and creaks. These build toward a moment where the screen resolves into cryptic symbols spelling “GAMEOVER” and “OVERDOSE.”
Importantly, Kojima clarifies that the Knock subtitle refers specifically to his segment’s theme — the horror derived from the sound of a knock — and that the OD project will consist of multiple segments, each focusing on a different kind of fear, crafted by different creators.
Visually and technically, the trailer impresses: streaming candlelight, fine environmental detail, and heavy use of Unreal Engine 5’s rendering capabilities. The lighting and reflections emphasize realism even as uncanny elements creep in.
What we know so far — cast, structure, and creative direction
- OD is being developed by Kojima Productions, published by Xbox Game Studios, and built on Unreal Engine 5.
- Notable cast confirmed: Sophia Lillis, Hunter Schafer, and Udo Kier.
- The project is co-written by Hideo Kojima and Jordan Peele.
- Kojima has said that OD will test the boundaries of fear, exploring the idea of “overdosing on fear.”
- Development was impacted by the 2024–2025 SAG-AFTRA strike, which temporarily halted scanning, casting, and motion capture work.
Why This Trailer Matters — Expectations and What’s Next
Evoking P.T. vibes
Many fans and critics immediately noted strong parallels between the OD trailer and P.T. — Kojima’s famous canceled horror project. Dark corridors, ambient dread, and sound-driven tension all echo P.T.’s legacy.
The anthology format offers variety
By confirming OD isn’t a single linear story, but a multi-segment anthology (each directed by a different creator, including Kojima and Peele), the game promises diverse horror experiences under a shared umbrella.
Sound & fear as gameplay pillars
Kojima’s Knock segment is explicitly tied to his personal fear of large knocking sounds. This suggests sound design and audio experience will be integral to OD’s horror — not just visual scares.
Technical ambition
Using Unreal Engine 5, the trailer already signals high fidelity and realism. With Microsoft backing, OD appears poised to blend cinematic and interactive techniques.
Unclear timeline — more to anticipate
No release date is set yet. Kojima describes OD as a polarizing work—something people might love or hate.



